Cycle 2: Emotional Regulation & Arousal Control

Duration: December 21, 2025 - January 20, 2026 (30 days)

Goal: By January 20th, Melon can regulate her arousal - go from high-energy play to calm settle within 30 seconds. She plays with rules, has start and stop switches, and channels excitement toward you.

Outcome: Arousal control, drive + boundaries, post-arousal reset skills.


The 5 Games

1. Red Light, Green Light (Week 1)

What: Start/stop arousal control - stop running on cue, settle quickly Why: Teaches impulse control, arousal regulation, switching gears fast Week 1 Goal: Goes from high-energy play to calm in under 30 seconds

2. Tug With Rules (Week 2)

What: Drive + boundaries - play intensely, drop on cue, wait for permission to re-engage Why: Channels drive, teaches drop behavior, maintains relationship during arousal Week 2 Goal: Plays enthusiastically and drops on first cue even when aroused

3. Knock Over Water Bottle (Week 3)

What: Frustration tolerance - push/knock objects, doesn’t give up when it’s hard Why: Teaches persistence without frustration, channels energy productively Week 3 Goal: Knocks over reliably and doesn’t give up when harder

4. Herding Step 1 (Week 4)

What: Physical boundaries - respects a line even with temptation Why: Teaches self-control, boundary respect, impulse control Week 4 Goal: Respects physical boundary with temptation present

5. Scatter Feeding (Week 4)

What: Post-arousal reset - calm nose work after high arousal Why: Shifts brain from arousal to nose work, teaches settling Week 4 Goal: Immediately shifts to calm after high-arousal play


Weekly Game Focus

Week Dates Game What You’re Building
1 Dec 21-27 Red Light, Green Light Start/stop arousal control
2 Dec 28 - Jan 3 Tug With Rules Drive + boundaries
3 Jan 4-10 Knock Over Water Bottle Frustration tolerance
4 Jan 11-17 Herding Step 1 + Scatter Physical boundaries + reset
5 Jan 18-20 Integration & Assessment Arousal spike → regulated settle

Week 1: Red Light, Green Light (Dec 21-27)

Goal

She can go from high-energy play to calm settle within 30 seconds.

Daily Training Plan

Session What to Do Success Metric
3pm Courtyard Marker + Engagement (standard) Consistent check-ins
Bonus Session Red Light, Green Light (10-15 min) See weekly progression

Progression

Days Focus Goal
1-2 Run together, stop on cue, reward calm Stops within 3 seconds
3-4 Increase arousal (more running), stop, settle Stops within 2 seconds
5-6 High arousal play, immediate stop Stops within 1 second
7 Multiple cycles: GO → STOP → GO Fluid transitions

Success Metric

She can go from high arousal to calm settle in under 30 seconds.


Week 2: Tug With Rules (Dec 28 - Jan 3)

Goal

She plays tug enthusiastically and drops on first cue even when highly aroused.

Progression

Days Focus Goal
1-2 Play tug, ask for “drop,” reward Releases within 3 seconds
3-4 Tug, drop, wait 2 sec, re-engage Waits for permission
5-6 Higher arousal tug, immediate drop Drops when amped
7 Multiple cycles, add distractions Reliable drop under pressure

Success Metric

She plays tug enthusiastically and drops on first cue even when highly aroused.


Week 3: Knock Over Water Bottle (Jan 4-10)

Goal

She can knock over the bottle reliably and doesn’t give up when it’s harder.

Progression

Days Focus Goal
1-2 Introduce bottle, reward any interaction Investigates willingly
3-4 Shape toward knocking it over Makes contact with paw
5-6 Reliable knock-over on cue Knocks it over purposefully
7 Generalize to different objects Works through frustration

Success Metric

She can knock over the bottle reliably and doesn’t give up when it’s harder.


Week 4: Herding Step 1 + Scatter Feeding (Jan 11-17)

Goal

She respects physical boundaries with temptation, and can shift to calm nose work immediately after high arousal.

Herding Progression

Days Focus Goal
1-2 Establish physical boundary line She respects it
3-4 Boundary with mild temptation Holds even with distraction
5-6 Higher temptation, holds boundary Reliable boundary
7 Add movement, boundary stays Boundary proof

Scatter Feeding Progression

Days Focus Goal
1-2 Basic scatter feed after arousal Calms down
3-4 Scatter in different locations Works anywhere
5-6 Scatter after high-arousal play Immediate calm
7 Multiple quick resets Pattern established

Success Metrics

  • She respects physical boundaries even with temptation
  • She can immediately shift to calm nose work after high-arousal play

Week 5: Integration & Assessment (Jan 18-20)

Goal

Run all 5 Cycle 2 games in sequence and assess arousal control progress.

Assessment: Arousal Regulation Test

Test how she handles arousal spike → stop:

  1. High-energy play (tug, Red Light/Green Light)
  2. Immediate stop
  3. Scatter feed or calm settle
  4. Measure recovery time to baseline

Reflection Questions

  • Can she go from 100 to 0 in under 30 seconds?
  • Does she drop toy on first cue when aroused?
  • Can she work through frustration without giving up?
  • Is her excitement directed toward you or away?

Outcome

Ready for Cycle 3 or need more work on arousal control?


Key Principles for Cycle 2

Arousal is Information

  • Arousal itself isn’t bad
  • Teaching her to channel it is the goal
  • She needs to learn “excitement = check in with me”

Start Below Threshold

  • Build the behavior in calm first
  • Then add arousal gradually
  • Don’t start with max arousal

Reward the Regulate, Not the Arousal

  • Don’t reward for being aroused
  • Reward for going from aroused to calm
  • Reward for making the right choice when excited

Real-World Application

  • These games translate to:
    • Seeing other dogs and checking in first
    • Settling when you need her to
    • Channeling excitement toward training
    • Managing her own emotions

Troubleshooting Cycle 2

If She Can’t Stop on Cue

  • She’s probably not aroused enough yet
  • Make sure the game is genuinely exciting
  • Build stop behavior in calm first

If She Gets More Aroused, Not Less

  • Back off on duration/intensity
  • Make the stop cue clearer
  • Increase reward for the stop

If Frustration Leads to Avoidance

  • The task might be too hard
  • Break it into smaller steps
  • She should be challenged, not overwhelmed

Celebrating Cycle 2 Completion

When all 5 games are complete and she’s regulating arousal reliably, you’ve completed Cycle 2!

You now have:

✅ Arousal regulation skills ✅ Drive channeling toward handler ✅ Clear start/stop switches ✅ Post-arousal reset ability ✅ Foundation for advanced work


Next: Cycle 3

Ready for **[[90-day-foundations-cycle-3 Cycle 3: Impulse Control & Precision]]**.

In Cycle 3, you’ll teach rock-solid impulse control, patience under pressure, and frustration tolerance. She’ll be ready for advanced obedience and sport work.


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